Blizzards want to breath some fresh air into World of Warcraft with its new expansion Warlords of Draenor. This is the fifth expansion pack and will be realeased on November 13 and it’s also available for pre-purchase on Battle.net. Across Draenor’s savage jungles and battle-scarred plains, Azeroth’s heroes will engage in a mythic conflict involving mystical draenei champions and mighty orc clans, and cross axes with the likes of Grommash Hellscream, Blackhand, and Ner’zhul at the height of their primal power. Players will need to scour this unwelcoming land in search of allies to help build a desperate defense against the old Horde’s formidable engine of conquest—or else watch their own world’s bloody, war-torn history repeat itself.
So what’s new in Warlords of Draenor? A lot of things but sadly we won’t have a new class or a new race. Some new zones, but others that are rehashed. The redone character models are a nice touch, to be sure, but they’re not new content.
The new level cap in Warlords of Draenor will be 100 and players will receive a free level 90 character to encourage players to jump right into the content they love with friends, instead of a facing a high entry barrier. You can make a level 1 hero and then boost it to level 90 and it get suitable level 90 gear. Players who boost a 60+ character will also get Veteran bonus (professions boosted to 600). There is also a pay option for players who wish to boost additional characters to level 90.
Blizzard is adding player housing and it’s called Garrison. This means that as you complete missions and recruit Followers, your Garrison can upgrade with even more features. There will be no more 10s vs 25s player riding. The new progression raiding format will be 20 player Mythic raiding. There is no more “intellect plate” vs “strength plate”, your armor will automatically change stats based on your spec.
The Adventure Guide, planned to be added some time after the release of the expansion, is a new feature which provides a convenient overview of appropriate and progressive content for the character. Suggestions will be tailored to the character’s favored types of play, and will include level- and gear-appropriate instances and zones, as a way of guiding the player to both challenging content and the optimum path to gear upgrades. The Guide is intended to assist players in finding appropriate content, both at end-game and during leveling, and will serve to guide players in exploring new content as it is added to the game.
What do you think, are these changes enough to make WoW fresh and bring back some of its lost subscribers? I’m pretty sure it’ll bring back some of its veteran players and new players too. There’s just something about World of Warcraft that calls to us.